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    WoW Grinder v2.1.2

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    • C
      Coperator Administrator last edited by Coperator

      ! IMPORTANT !

      Requirement "Power" has been removed from Combat Rotations and replaced with "Mana".
      To adjust your Combat Rotation, select "Mana" under "Add Requirements".
      

      More efficient Combat Rotation.

      • Combat Spells are now executed much faster.
      • This applies to all Combat Spells whose Casttime is higher than the Global Cooldown.

      Pet Handling is now available to every Class.

      • Cast/Revive/Heal/Feed can be adjusted as needed for its Class.
      • These functions can now be activated or deactivated with one click.
      • It is no longer necessary to delete the Keys to deactivate the functions.

      Weapon Enchantments are now possible.

      • Weapon Enchantments can now be added via Combat Rotation.
      • E.g. Poisons for Rogues.
      • At best, you enter this as a Macro in the Buffs category.
      • For this it is necessary to select the Main- or Off Hand under "Add Requirements".
      • In addition, the Spell ID of the Cast is required (which is executed by the Macro).

      All PowerTypes can now be selected in the Combat Rotation.

      • The desired PowerType can now be selected under "Add Requirements" of an Spell, Item or Macro.
      • The following PowerTypes are available:
      • "Health"
      • "Mana"
      • "Rage"
      • "Focus"
      • "Energy"
      • "Combo Points"
      • "Runes"
      • "Runic Power"
      • "Soul Shards"
      • "Lunar Power"
      • "Holy Power"
      • "Alternate"
      • "Maelstrom"
      • "Chi"
      • "Insanity"
      • "Arcane Charges"
      • "Fury"
      • "Pain"

      The required PowerType per Spell is now checked correctly.

      • Power Types that work in the opposite direction no longer fall under basic conditions.
      • The correct PowerType should now be checked for each Class and Shape.

      Body Pulls

      • Unwanted Pulls are now recognized much better.
      • If Grinder is already on the way to the target, an unwanted Pull is now prioritized.

      The Skinning System has been made more efficient.

      • Grinder now recognizes much faster whether an opponent can be skinned or not.
      • Failed attempts are now repeated until they are successful.

      Dot's can now be added much more easily.

      • Via the selection field to the right of the entered Spell there is now the option "Is Dot".
      • If the Spell ID of the Dot differs from the Spell itself, it can still be added/edited using the "Add Spell ID" function.

      "Spell ID Tool" has been added to Combat Rotation.

      • To use this Tool, click the "Spell ID Tool" Button next to "Details" in GCR.
      • This allows all details about individual Spells, Items and Macros to be called up.

      Blacklist Targets has been revised and now follows the exact target specification.

      • Example: A target on the list with the name "LION" no longer collides with the name "LIONKING".

      Gather Nodes can now be deleted.

      • You can find this option in the Edit menu of your Profile in Pathfinder.

      Misc.

      • A problem has been fixed where the main window was no longer in the last saved position after a relog.
      • The Gathering Event is no longer triggered when the Character has died.
      • A problem has been fixed in which the same messages were sent several times if activated.
      • If GDR is deactivated via the Quick Option function, the ActionBar is no longer changed during a fight.
      • Pathfinder Expert should no longer cause error messages in Quest mode.
      • The Keybindings restore message no longer appears in Retail every time you log in.
      • Fixed an issue in the Grinder Store that caused an error message.
      • The description of some Tooltips has been improved.
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